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    功能模块接口 1、onResize 方法在场景大小改变时调用,具体模型按需处理 2、update 方法在渲染时调用,具体模型按需处理

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    Properties

    _id: number
    _isDestroy: boolean
    _manager: any
    bindGroupLayout: GPUBindGroupLayout[] = []
    bindGroups: GPUBindGroup[] = []
    colorTexture: GPUTexture
    commands: commmandType[] = []

    渲染命令:创建两种模式的渲染命令(跟进finalTarget.NDC变化) 1、ndc渲染命令; 2、afterDefer渲染命令;

    copyColorTexture: GPUTexture
    depthTexture: GPUTexture
    device: GPUDevice
    pipeline: GPURenderPipeline
    rpd: GPURenderPassDescriptor
    scene: Scene
    state: boolean = false
    UUID: string

    Methods