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    Properties

    _bindGroup: GPUBindGroup
    _bindGroupLayout: GPUBindGroupLayout
    _brdfLUT: GPUTexture
    _brdfLutSampler: GPUSampler
    _prefilteredCubeMap: GPUTexture
    _prefilteredCubeMapSampler: GPUSampler
    brdfLUT: HDRTexture
    buffer: ArrayBuffer
    bufferGPU: GPUBuffer
    bufferView: {
        array_sh: Float32Array;
        count: Uint32Array;
        enable_ibl: Int32Array;
        filament_sh: Int32Array;
        mip_level: Uint32Array;
        use_ibl: Int32Array;
    }
    device: GPUDevice
    dfgLutUrl: string = "/IBL/brdfLut/dfg_lut_128.hdr"
    enable_ibl: boolean = false
    iblCount: number = 1
    input: undefined | IV_IBL
    mip_level: number = 0
    prefilteredCubeMap: PrefilteredCubemap
    scene: Scene
    shAlreadyPreMultiplyConst: boolean = true

    是否已经乘以常量 ,filament_sh

    use_ibl: number = 0

    Methods