_bindGroup
_bindGroup: GPUBindGroup
_bindGroupLayout
_bindGroupLayout: GPUBindGroupLayout
_brdfLUT
_brdfLUT: GPUTexture
_brdfLutSampler
_brdfLutSampler: GPUSampler
_prefilteredCubeMap
_prefilteredCubeMap: GPUTexture
_prefilteredCubeMapSampler
_prefilteredCubeMapSampler: GPUSampler
buffer
buffer: ArrayBuffer
bufferGPU
bufferGPU: GPUBuffer
bufferView
bufferView: {
array_sh: Float32Array;
count: Uint32Array;
enable_ibl: Int32Array;
filament_sh: Int32Array;
mip_level: Uint32Array;
use_ibl: Int32Array;
}
dfgLutUrl
dfgLutUrl: string = "/IBL/brdfLut/dfg_lut_128.hdr"
enable_ibl
enable_ibl: boolean = false
iblCount
iblCount: number = 1
mip_level
mip_level: number = 0
shAlreadyPreMultiplyConst
shAlreadyPreMultiplyConst: boolean = true
use_ibl
use_ibl: number = 0
是否已经乘以常量 ,filament_sh