we3d
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    Index

    Constructors

    Properties

    dcArray: { [UUID: string]: { toneMapping: commmandType[] } } = {}

    camera的toneMapping DrawCommand

    device: GPUDevice
    scene: Scene
    shaderModule: GPUShaderModule
    uniformCPUBuffer: ArrayBuffer = ...
    uniformGPUBuffer: GPUBuffer

    Methods

    • 设置toneMapping的曝光值

      Parameters

      • exposure: number

        曝光值,默认值为1.0

      Returns void