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    • 1、检查材质的sampler是否存在,不存在就创建一个。 2、设置this._samplerBindingType:GPUSamplerBindingType

      Parameters

      • input: {
            samplerBindingType?: GPUSamplerBindingType;
            samplerDescriptor?: GPUSamplerDescriptor;
            samplerFilter?: GPUFilterMode;
        }

        IV_BaseMaterial 材质的输入参数

      • scene: Scene

      Returns { bindingType: GPUSamplerBindingType; sampler: GPUSampler }

      GPUSampler 材质的sampler