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core/organization/featureManager
FeatureManager
Class FeatureManager
功能模块管理器 1、功能模块的ECS管理 2、在场景大小改变时调用所有功能模块的onResize方法,具体模型按需处理 3、在渲染时调用所有功能模块的update方法
Hierarchy (
View Summary
)
ECSManager
<
I_FeatureModule
>
FeatureManager
Index
Constructors
constructor
Properties
device
list
scene
Methods
add
check
Destroy
count
get
By
ID
get
One
By
UUID
on
Resize
remove
update
Constructors
constructor
new
FeatureManager
(
scene
:
Scene
)
:
FeatureManager
Parameters
scene
:
Scene
Returns
FeatureManager
Properties
device
device
:
GPUDevice
list
list
:
I_FeatureModule
[]
= []
scene
scene
:
Scene
Methods
add
add
(
entity
:
I_FeatureModule
,
scendValue
?:
any
)
:
void
Parameters
entity
:
I_FeatureModule
Optional
scendValue
:
any
Returns
void
check
Destroy
checkDestroy
()
:
void
Returns
void
count
count
()
:
number
Returns
number
get
By
ID
getByID
(
id
:
number
)
:
undefined
|
I_FeatureModule
Parameters
id
:
number
Returns
undefined
|
I_FeatureModule
get
One
By
UUID
getOneByUUID
(
UUID
:
string
)
:
null
|
I_FeatureModule
Parameters
UUID
:
string
Returns
null
|
I_FeatureModule
on
Resize
onResize
()
:
Promise
<
void
>
Returns
Promise
<
void
>
remove
remove
(
entity
:
I_FeatureModule
,
scendValue
?:
any
)
:
void
Parameters
entity
:
I_FeatureModule
Optional
scendValue
:
any
Returns
void
update
update
(
clock
?:
Clock
)
:
void
Parameters
Optional
clock
:
Clock
Returns
void
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On This Page
Constructors
constructor
Properties
device
list
scene
Methods
add
check
Destroy
count
get
By
ID
get
One
By
UUID
on
Resize
remove
update
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功能模块管理器 1、功能模块的ECS管理 2、在场景大小改变时调用所有功能模块的onResize方法,具体模型按需处理 3、在渲染时调用所有功能模块的update方法