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core/camera/toneMappingCommand
ToneMappingCommandGenerator
Class ToneMappingCommandGenerator
Index
Constructors
constructor
Properties
dc
Array
device
parent
scene
shader
Module
uniform
CPU
Buffer
uniform
GPU
Buffer
Methods
add
clear
create
Pipeline
create
Shader
Module
set
Tone
Mapping
Exposure
Constructors
constructor
new
ToneMappingCommandGenerator
(
input
:
{
parent
:
CameraManager
;
scene
:
Scene
}
,
)
:
ToneMappingCommandGenerator
Parameters
input
:
{
parent
:
CameraManager
;
scene
:
Scene
}
Returns
ToneMappingCommandGenerator
Properties
dc
Array
dcArray
:
{
[
UUID
:
string
]:
{
toneMapping
:
commmandType
[]
}
}
= {}
camera的toneMapping DrawCommand
device
device
:
GPUDevice
parent
parent
:
CameraManager
scene
scene
:
Scene
shader
Module
shaderModule
:
GPUShaderModule
uniform
CPU
Buffer
uniformCPUBuffer
:
ArrayBuffer
= ...
uniform
GPU
Buffer
uniformGPUBuffer
:
GPUBuffer
Methods
add
add
(
UUID
:
string
)
:
void
Parameters
UUID
:
string
Returns
void
clear
clear
()
:
void
Returns
void
create
Pipeline
createPipeline
()
:
void
Returns
void
create
Shader
Module
createShaderModule
()
:
GPUShaderModule
Returns
GPUShaderModule
set
Tone
Mapping
Exposure
setToneMappingExposure
(
exposure
:
number
)
:
void
设置toneMapping的曝光值
Parameters
exposure
:
number
曝光值,默认值为1.0
Returns
void
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Constructors
constructor
Properties
dc
Array
device
parent
scene
shader
Module
uniform
CPU
Buffer
uniform
GPU
Buffer
Methods
add
clear
create
Pipeline
create
Shader
Module
set
Tone
Mapping
Exposure
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camera的toneMapping DrawCommand