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    mesh: {
        normals: [number, number, number][];
        positions: [number, number, number][];
        triangles: [number, number, number][];
        uvs: [number, number][];
    } = ...

    Type Declaration

    • normals: [number, number, number][]
    • positions: [number, number, number][]
    • triangles: [number, number, number][]
    • uvs: [number, number][]