we
    Preparing search index...

    Interface I_renderPassOptions

    renderManage渲染通道接受的入参选项

    interface I_renderPassOptions {
        command: commmandType;
        distance?: number;
        drawData?: I_drawMode[] | I_drawModeIndexed[];
        kind: E_renderPassName;
        nodeObject?: NodeObject;
        pipeline?: GPURenderPipeline;
        uuid?: string;
    }
    Index

    Properties

    command: commmandType
    distance?: number

    entity的instance 与camera|light的距离 。透明通道的使用。

    drawData?: I_drawMode[] | I_drawModeIndexed[]

    draw 的数据

    nodeObject?: NodeObject

    entity的nodeObject 。透明通道的使用。

    pipeline?: GPURenderPipeline

    pipeline

    uuid?: string

    camera uuid or light mergeID