scene
scene: {
activeCameraID: number;
ambientColor: [number, number, number, number];
entities: any[];
fogColor: [number, number, number];
fogDensity: number;
fogEnd: number;
fogMode: number;
fogStart: number;
gravity: [number, number, number];
materials: any[];
particleSystems: any[];
physicsEnabled: boolean;
physicsEngine: any;
physicsGravity: any;
skeletons: any[];
sounds: any[];
}
Type Declaration
activeCameraID: number
ambientColor: [number, number, number, number]
entities: any[]
fogColor: [number, number, number]
fogDensity: number
fogEnd: number
fogMode: number
fogStart: number
gravity: [number, number, number]
materials: any[]
particleSystems: any[]
physicsEnabled: boolean
physicsEngine: any
physicsGravity: any
skeletons: any[]
sounds: any[]
场景的描述