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    interface optionPolyhedronGeometry {
        code?: string;
        color?: weVec3;
        detail?: number;
        indices: number[];
        radius: number;
        vertices: number[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    code?: string

    指定的shader code

    color?: weVec3
    detail?: number

    将对这个几何体细分多少个级别。细节越多,形状就越平滑。

    indices: number[]

    一个构成面的索引Array(数组), [0,1,2, 2,3,0, ... ]

    radius: number

    最终形状的半径

    vertices: number[]

    一个顶点Array(数组):[1,1,1, -1,-1,-1, ... ]