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    Interface I_TransparentGBufferGroup

    interface I_TransparentGBufferGroup {
        colorAttachmentTargets: GPUColorTargetState[];
        GBuffer: I_GBuffer;
        name: string;
        RPD: { [UUID: string]: GPURenderPassDescriptor };
    }
    Index

    Properties

    colorAttachmentTargets: GPUColorTargetState[]
    GBuffer: I_GBuffer

    每个camera的透明渲染的GBuffer colorAttacheMent:4个color存储,4个depth存储; 这里只是比较,存储,无blend

    name: string
    RPD: { [UUID: string]: GPURenderPassDescriptor }

    每个camera的RPD,带有depth附件