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core/gbuffers/base
I_TransparentGBufferGroup
Interface I_TransparentGBufferGroup
interface
I_TransparentGBufferGroup
{
colorAttachmentTargets
:
GPUColorTargetState
[]
;
GBuffer
:
I_GBuffer
;
name
:
string
;
RPD
:
{
[
UUID
:
string
]:
GPURenderPassDescriptor
}
;
}
Index
Properties
color
Attachment
Targets
G
Buffer
name
RPD
Properties
color
Attachment
Targets
colorAttachmentTargets
:
GPUColorTargetState
[]
G
Buffer
GBuffer
:
I_GBuffer
每个camera的透明渲染的GBuffer colorAttacheMent:4个color存储,4个depth存储; 这里只是比较,存储,无blend
name
name
:
string
RPD
RPD
:
{
[
UUID
:
string
]:
GPURenderPassDescriptor
}
每个camera的RPD,带有depth附件
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Properties
color
Attachment
Targets
G
Buffer
name
RPD
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每个camera的透明渲染的GBuffer colorAttacheMent:4个color存储,4个depth存储; 这里只是比较,存储,无blend