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    Interface I_GBufferGroup

    预定义的GBuffer和RPD的集合

    Indexable

    • [name: string]: {
          finalRender: {
              color: GPUTexture;
              colorAttachmentTargets: GPUColorTargetState[];
              rpd: GPURenderPassDescriptor;
          };
          forward: {
              blendRPD: GPURenderPassDescriptor;
              colorAttachmentTargets: GPUColorTargetState[];
              GBuffer: I_GBuffer;
              RPD: GPURenderPassDescriptor;
          };
          MSAA?: {
              colorAttachmentTargetsMSAA: GPUColorTargetState[];
              colorAttachmentTargetsMSAAinfo: GPUColorTargetState[];
              GBuffer: I_GBuffer;
              RPD_MSAA: GPURenderPassDescriptor;
              RPD_MSAAinfo: GPURenderPassDescriptor;
          };
      }

      name = camera 的 id