entity.lines
"entity.lines": "entity.lines"
entity.mesh
"entity.mesh": "entity.mesh"
entity.morphTarget
"entity.morphTarget": "entity.morphTarget"
entity.oneColorCube
"entity.oneColorCube": "entity.oneColorCube"
entity.points
"entity.points": "entity.points"
entity.quad
"entity.quad": "entity.quad"
entity.shadowmap
"entity.shadowmap": "entity.shadowmap"
entity.skins
"entity.skins": "entity.skins"
entity.sprite
"entity.sprite": "entity.sprite"
entity.wireframe
"entity.wireframe": "entity.wireframe"
material.color.blend
"material.color.blend": "material.color.blend"
material.color.forward
"material.color.forward": "material.color.forward"
material.color.Msaa
"material.color.Msaa": "material.color.Msaa"
material.color.MsaaInfo
"material.color.MsaaInfo": "material.color.MsaaInfo"
material.cube.forward
"material.cube.forward": "material.cube.forward"
material.cube.Msaa
"material.cube.Msaa": "material.cube.Msaa"
material.cube.MsaaInfo
"material.cube.MsaaInfo": "material.cube.MsaaInfo"
material.cubeSky.forward
"material.cubeSky.forward": "material.cubeSky.forward"
material.cubeSky.Msaa
"material.cubeSky.Msaa": "material.cubeSky.Msaa"
material.cubeSky.MsaaInfo
"material.cubeSky.MsaaInfo": "material.cubeSky.MsaaInfo"
material.pbr.blend
"material.pbr.blend": "material.pbr.blend"
material.pbr.defer
"material.pbr.defer": "material.pbr.defer"
material.pbr.forward
"material.pbr.forward": "material.pbr.forward"
material.pbr.Msaa
"material.pbr.Msaa": "material.pbr.Msaa"
material.pbr.MsaaInfo
"material.pbr.MsaaInfo": "material.pbr.MsaaInfo"
material.phong.defer
"material.phong.defer": "material.phong.defer"
material.phong.forward
"material.phong.forward": "material.phong.forward"
material.phong.Msaa
"material.phong.Msaa": "material.phong.Msaa"
material.phong.MsaaInfo
"material.phong.MsaaInfo": "material.phong.MsaaInfo"
material.testRayMarchVolume.forward
"material.testRayMarchVolume.forward": "material.testRayMarchVolume.forward"
material.testRayMarchVolume.Msaa
"material.testRayMarchVolume.Msaa": "material.testRayMarchVolume.Msaa"
material.testRayMarchVolume.MsaaInfo
"material.testRayMarchVolume.MsaaInfo": "material.testRayMarchVolume.MsaaInfo"
material.texture.blend
"material.texture.blend": "material.texture.blend"
material.texture.forward
"material.texture.forward": "material.texture.forward"
material.texture.Msaa
"material.texture.Msaa": "material.texture.Msaa"
material.texture.MsaaInfo
"material.texture.MsaaInfo": "material.texture.MsaaInfo"
material.vertexColor.blend
"material.vertexColor.blend": "material.vertexColor.blend"
material.vertexColor.forward
"material.vertexColor.forward": "material.vertexColor.forward"
material.vertexColor.Msaa
"material.vertexColor.Msaa": "material.vertexColor.Msaa"
material.vertexColor.MsaaInfo
"material.vertexColor.MsaaInfo": "material.vertexColor.MsaaInfo"
material.video.forward
"material.video.forward": "material.video.forward"
material.video.Msaa
"material.video.Msaa": "material.video.Msaa"
material.video.MsaaInfo
"material.video.MsaaInfo": "material.video.MsaaInfo"
material.videoExternal.forward
"material.videoExternal.forward": "material.videoExternal.forward"
material.videoExternal.Msaa
"material.videoExternal.Msaa": "material.videoExternal.Msaa"
material.videoExternal.MsaaInfo
"material.videoExternal.MsaaInfo": "material.videoExternal.MsaaInfo"
material.volumeTexture.forward
"material.volumeTexture.forward": "material.volumeTexture.forward"
material.volumeTexture.Msaa
"material.volumeTexture.Msaa": "material.volumeTexture.Msaa"
material.volumeTexture.MsaaInfo
"material.volumeTexture.MsaaInfo": "material.volumeTexture.MsaaInfo"
material.wireframe.forward
"material.wireframe.forward": "material.wireframe.forward"
material.wireframe.Msaa
"material.wireframe.Msaa": "material.wireframe.Msaa"
material.wireframe.MsaaInfo
"material.wireframe.MsaaInfo": "material.wireframe.MsaaInfo"
postProcess.blur3x3
"postProcess.blur3x3": "postProcess.blur3x3"
postProcess.FXAA
"postProcess.FXAA": "postProcess.FXAA"
postProcess.redToOne
"postProcess.redToOne": "postProcess.redToOne"
toneMapping
toneMapping: "toneMapping"
着色器注册的别名 1、20260628,这里有个问题,需要多处保障名称的一致性 包括: E_shaderRegisterAlianName:全部名称 WGSL_AliasShaderCode:部分名称+material的后缀,需要整合后完全对应 ShaderRegister._aliasShaderCode: 与E_shaderRegisterAlianName需要完全对应 所以,在ShaderRegister中,增加getShaderName(),以简化,并保障最终一致性,错误时会报错