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    Enumeration E_shaderRegisterAlianName

    着色器注册的别名 1、20260628,这里有个问题,需要多处保障名称的一致性 包括: E_shaderRegisterAlianName:全部名称 WGSL_AliasShaderCode:部分名称+material的后缀,需要整合后完全对应 ShaderRegister._aliasShaderCode: 与E_shaderRegisterAlianName需要完全对应 所以,在ShaderRegister中,增加getShaderName(),以简化,并保障最终一致性,错误时会报错

    Index

    Enumeration Members

    defer: "defer"
    "entity.lines": "entity.lines"
    "entity.mesh": "entity.mesh"
    "entity.morphTarget": "entity.morphTarget"
    "entity.oneColorCube": "entity.oneColorCube"
    "entity.points": "entity.points"
    "entity.quad": "entity.quad"
    "entity.shadowmap": "entity.shadowmap"
    "entity.skins": "entity.skins"
    "entity.sprite": "entity.sprite"
    "entity.wireframe": "entity.wireframe"
    "material.color.blend": "material.color.blend"
    "material.color.forward": "material.color.forward"
    "material.color.Msaa": "material.color.Msaa"
    "material.color.MsaaInfo": "material.color.MsaaInfo"
    "material.cube.forward": "material.cube.forward"
    "material.cube.Msaa": "material.cube.Msaa"
    "material.cube.MsaaInfo": "material.cube.MsaaInfo"
    "material.cubeSky.forward": "material.cubeSky.forward"
    "material.cubeSky.Msaa": "material.cubeSky.Msaa"
    "material.cubeSky.MsaaInfo": "material.cubeSky.MsaaInfo"
    "material.pbr.blend": "material.pbr.blend"
    "material.pbr.defer": "material.pbr.defer"
    "material.pbr.forward": "material.pbr.forward"
    "material.pbr.Msaa": "material.pbr.Msaa"
    "material.pbr.MsaaInfo": "material.pbr.MsaaInfo"
    "material.phong.defer": "material.phong.defer"
    "material.phong.forward": "material.phong.forward"
    "material.phong.Msaa": "material.phong.Msaa"
    "material.phong.MsaaInfo": "material.phong.MsaaInfo"
    "material.testRayMarchVolume.forward": "material.testRayMarchVolume.forward"
    "material.testRayMarchVolume.Msaa": "material.testRayMarchVolume.Msaa"
    "material.testRayMarchVolume.MsaaInfo": "material.testRayMarchVolume.MsaaInfo"
    "material.texture.blend": "material.texture.blend"
    "material.texture.forward": "material.texture.forward"
    "material.texture.Msaa": "material.texture.Msaa"
    "material.texture.MsaaInfo": "material.texture.MsaaInfo"
    "material.vertexColor.blend": "material.vertexColor.blend"
    "material.vertexColor.forward": "material.vertexColor.forward"
    "material.vertexColor.Msaa": "material.vertexColor.Msaa"
    "material.vertexColor.MsaaInfo": "material.vertexColor.MsaaInfo"
    "material.video.forward": "material.video.forward"
    "material.video.Msaa": "material.video.Msaa"
    "material.video.MsaaInfo": "material.video.MsaaInfo"
    "material.videoExternal.forward": "material.videoExternal.forward"
    "material.videoExternal.Msaa": "material.videoExternal.Msaa"
    "material.videoExternal.MsaaInfo": "material.videoExternal.MsaaInfo"
    "material.volumeTexture.forward": "material.volumeTexture.forward"
    "material.volumeTexture.Msaa": "material.volumeTexture.Msaa"
    "material.volumeTexture.MsaaInfo": "material.volumeTexture.MsaaInfo"
    "material.wireframe.forward": "material.wireframe.forward"
    "material.wireframe.Msaa": "material.wireframe.Msaa"
    "material.wireframe.MsaaInfo": "material.wireframe.MsaaInfo"
    "postProcess.blur3x3": "postProcess.blur3x3"
    "postProcess.FXAA": "postProcess.FXAA"
    "postProcess.redToOne": "postProcess.redToOne"
    toneMapping: "toneMapping"