mesh: {
normals: [number, number, number][];
positions: [number, number, number][];
triangles: [number, number, number][];
uvs: [number, number][];
} = ...
Type Declaration
normals: [number, number, number][]
positions: [number, number, number][]
triangles: [number, number, number][]
uvs: [number, number][]