we
    Preparing search index...

    Interface I_ComputePipelineInitValues

    interface I_ComputePipelineInitValues {
        pipelineLayout: GPUBindGroupLayout[] | "auto" | GPUPipelineLayout;
        shader: {
            constants?: Record<string, number>;
            entryPoint: string;
            shaderCode: string;
        };
    }
    Index

    Properties

    pipelineLayout: GPUBindGroupLayout[] | "auto" | GPUPipelineLayout

    1、auto:自动创建pipelineLayout 2、GPUPipelineLayout:已经创建pipelineLayout,在pipeline创建中使用 3、GPUBindGroupLayout[]:每个bindGroupLayouts的数据,需要创建GPUPipelineLayout,然后再在pipeline创建中使用

    shader: {
        constants?: Record<string, number>;
        entryPoint: string;
        shaderCode: string;
    }