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    绘制调用选项 1、passEncoder:渲染pass编码器 2、renderPassName:渲染pass名称 3、mergeID: A、camera:即为UUID B、light:为shadowmap渲染:UUID + shadowMapIndex 4、drawModeData:draw mode 定义

    interface I_drawCallOption {
        drawModeData?: I_drawMode[] | I_drawModeIndexed[];
        mergeID?: string;
        passEncoder: GPURenderPassEncoder;
        renderPassName?: E_renderPassName;
    }
    Index

    Properties

    drawModeData?: I_drawMode[] | I_drawModeIndexed[]
    mergeID?: string

    合并ID 1、camera:即为UUID 2、light:为shadowmap渲染:UUID + shadowMapIndex

    passEncoder: GPURenderPassEncoder
    renderPassName?: E_renderPassName