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    指针结构

    interface I_pointerStruct {
        BolID: number;
        byteLength: number;
        cpuBuffer: ArrayBuffer;
        cpuBufferView: TypedArray;
        gpuBuffer: GPUBuffer;
        gpuBufferView: GPUBufferBinding;
        name: string;
        offset: number;
        owner?: any;
        pointerID: number;
        rebuildTime: number;
        type: E_BOLBufferType;
        viewType: T_pointerDataType;
        writeTime: number;
    }
    Index

    Properties

    BolID: number

    所属BOL的BlockID 1、为后期跨Block进行内存调度适用

    byteLength: number

    指针数据长度

    cpuBuffer: ArrayBuffer

    CPU侧指针数据缓冲区

    cpuBufferView: TypedArray
    gpuBuffer: GPUBuffer

    GPU侧指针数据缓冲区

    gpuBufferView: GPUBufferBinding
    name: string
    offset: number

    指针在BOL中的偏移量

    owner?: any
    pointerID: number
    rebuildTime: number

    pointer 的buffer,offset,BOL 等最后重建时间, 1、分配buffer所属BOL的最后重建时间 2、如果有跨BOL调度,也会变化。todo,20260401

    writeTime: number

    最后写入时间 1、默认值为0,未写入过