创建pipeline,并创建vertexBuffer; 并将buffer push 到this.verticesBuffer中; 传入的GPUBuffer 不push
GPURenderPipeline
创建 bindGroup 1--3 ,先获取pipelineLayout,auto模式,再创建bindGroup,然后再创建pipeline
layout from a pipeline by calling somePipeline.getBindGroupLayout(groupNumber)
localUniformGroups
创建pipeline,并创建vertexBuffer; 并将buffer push 到this.verticesBuffer中; 传入的GPUBuffer 不push